Why design a whole new game when you've got this huge other project to work on?
Well, there are a number of reasons. First, I need the practice. I've actually been mucking about with animated 3D models and it was more than I bargained for (more on that later). Secondly, I like the whole process of designing something and creating it all by myself. I know, it's probably more work than necessary, but it's fun dammit! Third... well, actually that's about it.
Anyway, I decided to make what is essentially going to be a re-make of the first level of Buck Rogers: Countdown to Doomsday, but with robots instead of people. Sounds fun, eh?
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